Description
Context menu + Editor Utility widget
- Cleanup: Move all assets in appropriate folders. For Example, all Blueprints will be moved to a folder called Blueprints
- Add Prefixes: Automatically add prefixes to all your assets according to your own, or the official UE4 naming convention (Textures with T_, Materials with M_, Material Instances with MI_ ...)
- Remove unused assets: Remove all unused assets in a specified folder/project. An unused asset is defined by its references. Please read the documentation for further information.
- Lock folders: For example, if you want to keep assets you are not using yet, but planning to use in the future
- Set sRGB colors on all textures matching the specified pattern (_ORM, _Metallic, etc.)
- Delete empty folders: Especially useful after running the cleanup function. Locked folders will be ignored
- Batch rename files matching the defined pattern and update all of their dependencies.
Update 2
- Find Textures that are not power of 2 (for mobile and Quest optimizations)
- Cleanup World outliner
- Remove empty Actors
Update 3 (Version 4.23+, older versions have 2.0)
- New UI
- Automatic mode (Automatically add prefixes to imported assets & puts them in the right folder. You don´t need to click a single button, everything is fully automated!
Included formats
- versions