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Media 0 for listing Clean me up, Scotty. Automatic project organizing tool.

Description

Context menu + Editor Utility widget

  • Cleanup: Move all assets in appropriate folders. For Example, all Blueprints will be moved to a folder called Blueprints
  • Add Prefixes: Automatically add prefixes to all your assets according to your own, or the official UE4 naming convention (Textures with T_, Materials with M_, Material Instances with MI_ ...)
  • Remove unused assets: Remove all unused assets in a specified folder/project. An unused asset is defined by its references. Please read the documentation for further information.
  • Lock folders: For example, if you want to keep assets you are not using yet, but planning to use in the future
  • Set sRGB colors on all textures matching the specified pattern (_ORM, _Metallic, etc.)
  • Delete empty folders: Especially useful after running the cleanup function. Locked folders will be ignored
  • Batch rename files matching the defined pattern and update all of their dependencies.

Update 2

  • Find Textures that are not power of 2 (for mobile and Quest optimizations)
  • Cleanup World outliner
  • Remove empty Actors

Update 3 (Version 4.23+, older versions have 2.0)

  • New UI
  • Automatic mode (Automatically add prefixes to imported assets & puts them in the right folder. You don´t need to click a single button, everything is fully automated!

Included formats

  • logo of Unreal Engine format