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Media 0 for listing Placement Toolkit

Description

Video Example

Video Overview

Video UE5 Mega Scans example

With this toolkit I have tried to create something useful and less fragile than most, so whilst it may not look as fancy as some on the marketplace it doesn't require any setup, no engine or project settings changes and won't be broken by engine updates.

Being a blueprint only asset pack it can be fully customized to your projects, or set up for others to use, set up separate blueprints or child blueprints saved with unique names and migrate with all associated assets to other projects. Perfect for any and all collaborations. 

Each blueprint has relevant spawning for Actors or Meshes such as individual static meshes or one Actor containing all static meshes, instanced placements are all in one blueprint which can then be duplicated or simply repositioned as desired. Mesh based tools are paired with their own Actor blueprint to contain placed Static Meshes, Instanced Static Meshes or Hierarchical Instanced Static Meshes and to maintain them whilst working with the use of construction script.

Construction script can be used to maintain changes and alterations whilst building your world, simply toggle the ‘Active?’ checkbox, alternatively you can manually update locations and other variables changed by refreshing placements. A blueprint is included to refresh all placed blueprints, or to activate/deactivate construction script code.

These tools are intended to be standalone to aid with world building and for customization per project, a number of presets have been included as examples showing how easy it is to create your own. Alternatively simply drag and drop the relevant blueprint into your viewport and get started within seconds.

Once placed, the placed blueprints can either be left as is where construction script will not be active during runtime or group together and merge actors through the use of engine tools to store for use elsewhere in your current project or other projects.

This toolkit is a huge timesaver when it comes to optimization, prototyping or working to short deadlines, as well as making world building quicker and easier.

Included formats

  • logo of Unreal Engine format