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Media 0 for listing FLYING AI PATHFINDING

Description

This system gives your flying actors the ability to avoid obstacles until it reaches the desired destination. It does not need a navmesh and it detects the geometry in your level at runtime, even if your level changes during play. The system is replicated and works on multiplayer projects.


Showcase: https://youtu.be/a37TYiobQkw


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Included formats

  • logo of Unreal Engine format