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Media 0 for listing TPS Multiplayer Cover System

Description

Third person cover system with linetraces (no boxes or lines needed to use)

Playable Demo: https://drive.google.com/file/d/1EC0Xw6d8r6_MAvq4B61HGgCjf0JRI-Xz/view?usp=sharing

Preview video: https://youtu.be/E2hS9EW_mHk

You can find me on Discord as: Martole / Martole#7334

Fixed:

-when firing at end of the cover character does not more stuck with that animation (both side and crouch as well)

-better adjusted aiming up animation

Includes:

-taking cover near distance only

-taking cover only the enough wide wall (it checks how wide the wall is, must be wider the capsule)

-following the wall direction (in 90 or more degree as well)

-recognize the cover height (crouch or stand cover),if its to low goes to crouch position

-it wont take cover if the object is lower then the crouching character

-detecting the end of the cover (stopping there)

-aiming/firing up (animation and variables) at crouch (low height) cover

-replicated for multiplayer

-the cover system uses only linetraces , so you can get cover at any objects what block “visible” channel (the traces uses it to hit the objects)

-taking off cover by pressing space or S button,getting back the running animation and speed

 

Number of blueprints:

1 animation bp,1 character bp,22 animations,1 map,

 

Feel free to ask information!! 

thanks for downloading my project!

 

Martole

Included formats

  • logo of Unreal Engine format