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Media 0 for listing R.K.V.A Rigless Kinematic Vehicle Animation

Description

R.K.V.A is a complete, fully procedural and modular vehicle animation system for creating animations by key framing the distance along a spline - with support for animating changes during runtime and in editor. Vehicles can be created quickly using only static meshes with no need for any pre-rigging work.

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Trailer Video

Rigid Axle Suspension

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Documentation

Basic Template Pack

Discord (Bonus Pack Inside)

Change log

**Launch Price Special**

Price will increase after early launch period

Current Version: 1.0.5

Simply key frame a distance on the spline - suspension, location, rotation, wheel rotation and steering are automatically calculated and fully editable using the key frame modifier variables for more stylized movement. Vehicles will always follow and conform to the spline and never stray off like a physics based solutions.

Rigs/Templates can be setup in minutes with no skeletal rigging requires. Just drag an drop static meshes! For more complex suspension setups the special animation functions can be used for control arms, springs, etc.

Any type of vehicle can be made. Cars, trucks, busses and even bikes. Yes, the suspension components can be aligned to accurately reflect springs of a bike along the line of compression.

By creating a custom kinematic system from scratch, not only can you animate vehicles, you can drive them too! But if this is not a physics system, how is it possible to still drive? Using the core of the kinematics, driving vehicles require very little modification - it's already baked into the system. *Please note that drive mode only works on continuous surfaces and does not have collision.

If you have any issues, concerns, or questions - please feel free to contact me on discord.

Included formats

  • logo of Unreal Engine format