Description
_______________ ❤ Youtube Showcase ❤ _______________
- ❝ UE Male Elf Ranger Character - Aren Showcase ❞
- ❝ UE Male Elf Ranger Character - Aren Asset Overview ❞
- Aren 1 (75.2k Tris)
- Aren 2 (85.6k Tris)
- Aren 3 (67.7k Tris)
- Fullbody (38.8k Tris)
- Hair1 Short (23.5k Tris)
- Hair1 Long (21.2k Tris)
- Hair2 (23.8k Tris)
- Hair3 (13.7k Tris)
- Arm Guard (8.8k Tris)
- Armor Boots (10.1k Tris)
- Belts1 (4.8k Tris)
- Belts2 (7.4k Tris)
- Boots2 (4.2k Tris)
- Chest Armor (7.3k Tris)
- Coverall (9.9k Tris)
- Coverall No Sleeves (6.1k Tris)
- Crown (0.9k Tris)
- Elf Skirt 1 (2.2k Tris)
- Elf Skirt 2(2k Tris)
- Feather Earrings (2.1k Tris)
- Moon Earrings (2k Tris)
- Gloves (7.5k Tris)
- Hoodie 1 (4.6k Tris)
- Hoodie 2 (4.5k Tris)
- Jacket Armor (5k Tris)
- Shoulder Guard (3.6k Tris)
- Top1 (3.5k Tris)
- No LOD
- No Blueprints
- No Animations
- The concept for the main cloth outfit is created with the help of AI.
Updates
- 2024-08-26: Fix broken blendshapes specific to UE5.4
- Epic UE4 Mannequin Skeleton (No Additional Bones)
- Modular Earrings, Elf Skirts and Hairs has additional bones. They can be used for physics simulation and works with KawaiiPhysics.
- Head has all Apple Blendshapes (refer to Apple's ARKit) and can be used with the LiveLink plugin.
- Note that as for now, there are no blueprint setup for LiveLink and the blendshapes are not tested due to no access to a Apple device.
- Clothing is setup for the hairs and elf skirts and enabled by default.
- Modular Hairs, Elf Skirts and Earrings with additional bones are provided as alternatives (for use with KawaiiPhysics or other dynamic solutions). More info here.
- Only Basic Idle, Walk, Run, Jump_Start, Jump_Loop, Jump_End (Retargeted from UE4's Mannequin's Animation)
- There are also a few animations retargeted from Paragon Kallari, Kwang, Wukong and Windwalker Echo, but they are just for demo purposes.
- There is a Smile Blink Animation that you can use to add on top of other animations (using Additive in Anim Graph)
- T-Pose and Retarget Poses for UE4 & UE5 Mannequins is provided for animation retargeting. More info here.
- PBR (Physically Based Rendering) Metallic/Roughness Textures
- Normal Map Format: OpenGL (all Normals textures are set to Flip Green Channel)
- Basic Texture Set: Diffuse (T_***_D,) Metallic Roughness AO (T_***_MRAO), Normal (T_***_N)
- T_***_MRAO textures pack 3 channels: Metallic in Red Channel, Roughness in Green Channel, and AO in Blue Channel
- Some mesh has RGB Texture (T_***_RGB) that are used in the material to adjust colors.
Texture Resolutions
- Body 4k, Head 2k, Teeth Tongue 2k, Eyes Eyeshadow Eyebrow Eyelashes 1k
- Hairs 4k
- Clothes mostly 2k.
- Belts1_ElfSkirt1 (4k), Coverall (4k)
- There are also non square textures: Belts1 (1x2k), Crown Earrings (2x1k), ElfSkirt1 (2x4k), ElfSkirt2 (1x2k), Top1 (4x2k)
- Weapons 2x4k
- Note: 1x2k means 1024x2048, 4x2k means 4096x2048 and so on
Body
- Diffuse, Normal, Roughness. (AO Textures are there but they are not being used)
Eyes
- Diffuse, Normal and Specular
Hairs
- Albedo, Alpha, Depth, Direction, ID and Root
Cloth
- 15 Cloth Texture Sets: Armor Boots, Belts1, Belts1_ElfSkirt1, Belts2, Boots Gloves, Chest Armor, Coverall, Crown Earrings, Elf Skirt1, Elf Skirt2, Hair Band, Hoodie, Jacket Armor, Shoulder Arm Guard, Top1
- There are Basic Materials (MA_Generic) and materials with additional features to do color adjustments (MA_Generic_Tint). (MA = Master Material)
- Skin material has parameters to change fingernail color, scalp color. Can also change skin color, color brightness, desaturate, roughness or specular intensity.
- Aren and Lia share some common materials, you can check out ❝ Lia Asset Overview ❞ to see some examples.
- ❝ Aren Asset Overview ❞ has a section on Eyes and Hairs Materials.
Eyes
- Eye material has parameters to change eye color.
- There is also a Duo eyes material to give each eye a different color.
- For cinematics, you can use Metahuman eyes shader on Aren for more visual fidelity. More info about using Metahuman Eyes here.
- Eyes shadow opacity can be adjusted.
- Note that the there is no additional bones on the main skeleton, the additional bones are for dynamic meshes.
- The list for additional bones for dynamic meshes is here.
❤ Feel free to email miicaneo@gmail.com for any issues and inquiries. ❤
Included formats
- versions