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Media 0 for listing Ultimate Damage System

Description

Written Documentation: Documentation Link

Discord For Support: Discord Link

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The Ultimate Damage System will help you simplify using the damage system to be more accurate and less of a headache. It features functions/nodes commonly used in AAA games such as HP to damage calculations, converting floats to integers for damage markers, incrementing/decrementing health in one node using accurate HP, and easy progress bar interpolation for a polished UI game feel.


It works with any event graph you are in, and is written in c++ for high performance but designed for blueprints.


Features:

  • Quickly calculate damage amounts from any number with a single node, IE. 50 points of damage on a boss with 5350 max health(Including their current health).

  • Quickly and easily calculate turning a float into an integer with a single node. This is commonly seen on damage amount indicator widgets in shooter games where when you shoot a enemy a widget appears near them with the damage you dealt.

  • Animate a progress bar of any kind with a single node, it is written in c++ to be highly optimized but designed for use in bleuprints.

  • This plug-in works in any blueprint with an event graph. Just search for "Damage Simplifier" in the context menu once installed.

  • Two new nodes designed for decrementing and incrementing health of any value without having to use the damage system. Can be used for things like health regeneration or even things like a stamina system. IE. increment 40 points of health on a character with 3200 max health with a single node.

Included formats

  • logo of Unreal Engine format