Description
Includes: Blueprints, Macro libraries, UI and data assets
Blueprints are set as spawnable actors meaning they can be created by, refenced or interact with any other actor. Creating different dialogues involves simply creating a child blueprint of the main dialogue blueprint
If you are confident in blueprints picking up and creating large branching dialogues, it should be quick and simple to set up.
UI is pre-setup for the included dice-based skill check.
The UI has a few little features such as lockout continue blocks, custom colours for characters and more.
Video Demonstration: Here
Fast Setup Demo: Here
Documentation: Here
Example Game: Here
Included formats
- versions