Description
If you need an updated version for UE4.27, reach me out on discord!
Current Version: v3.2.0 - Procedural Control Rig pipeline + Lyra Support (you don't need C++ skills and it's fully automated)
LYRA (video) Demonstration - Setup process
Top Down Rogue Lite Template (video) Demonstration - Setup process
Project example DOWNLOAD (v3.1.0)
Documentation:
GitHub (General)
Wound / Blood decals on Skeletal Mesh Tutorial (Free!)
Video Documentation
Quick Auto Dismemberment Setup (UE Skeleton) Video
Quick Auto Dismemberment Setup (Mixamo Skeleton) Video
Manually cut body limbs with Blender (baking process) (v2)
Manually cut body limbs with Blender (baking process) (v1)
Adding Decoration Mesh sockets
This plugin allows you to simply or automatically dismember your skeletal mesh. It aims to offer the most versatile solution to characters dismemberment and damage management (character hitbox damage multiplier).
It is highly customizable but also really easy to use and functions are fully exposed to blueprints!
Features:
C++ Plugin with exposed properties and functions to blueprints
Automatic dismemberment (beta)
Damage System based on hitboxes (physics asset), each part can have a different damage multiplier and max health amount
Fully Replicated (even with dedicated servers)
Optimized for UE5 (v3.0+)
Metahuman example
VFX and SFX system (support legacy system with decals and legacy particle system)
Niagara based VFXs examples
High quality blood decal examples
Spawn body fragments and additional decorations
Accurate detachment with physics
Documentation and plenty of examples inside the plugin folder
Multithread
19 Mocap animations
3+ years of active development and updates
[OLD]
GoreSystemV2 Documentation (previous UE4.27)
Included formats
- versions