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Media 0 for listing Gore and Dismemberment Plugin (BlueprintExposed)

Description

If you need an updated version for UE4.27, reach me out on discord!

Current Version: v3.2.0 - Procedural Control Rig pipeline + Lyra Support (you don't need C++ skills and it's fully automated)

LYRA (video) Demonstration - Setup process

Top Down Rogue Lite Template (video) Demonstration - Setup process

Project example DOWNLOAD (v3.1.0)

Changelog


Documentation:

GitHub (General)

Basic manual setup

Data structure (properties)

Auto Dismemberment

Custom sockets for VFXs

Wound / Blood decals on Skeletal Mesh Tutorial (Free!)


Video Documentation

Quick Auto Dismemberment Setup (UE Skeleton) Video

Quick Auto Dismemberment Setup (Mixamo Skeleton) Video

Manually cut body limbs with Blender (baking process) (v2)

Manually cut body limbs with Blender (baking process) (v1)

Adding Decoration Mesh sockets


This plugin allows you to simply or automatically dismember your skeletal mesh. It aims to offer the most versatile solution to characters dismemberment and damage management (character hitbox damage multiplier).

It is highly customizable but also really easy to use and functions are fully exposed to blueprints!

ALSV4 PhysicsAccuracyTest

Features:

  • C++ Plugin with exposed properties and functions to blueprints

  • Automatic dismemberment (beta)

  • Damage System based on hitboxes (physics asset), each part can have a different damage multiplier and max health amount

  • Fully Replicated (even with dedicated servers)

  • Optimized for UE5 (v3.0+)

  • Metahuman example

  • VFX and SFX system (support legacy system with decals and legacy particle system)

  • Niagara based VFXs examples

  • High quality blood decal examples

  • Spawn body fragments and additional decorations

  • Accurate detachment with physics

  • Documentation and plenty of examples inside the plugin folder

  • Multithread

  • 19 Mocap animations

  • 3+ years of active development and updates


[OLD]

GoreSystemV2 Documentation (previous UE4.27)

Included formats

  • logo of Unreal Engine format