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Media 0 for listing Ultimate Grind System

Description

Preview: video trailer // More systems

// Integration Advanced Locomotion System ( ALS )


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This system gives you the ability to create a grinding rail at any type of level in your project; that the player can use. With this system, you will be able to create the perfect grinding experience for your players.

 

It can be used to create any type of rail that the player can grind on using glide based meshes. The system is easy to use and extremely versatile, making it perfect for any game developer looking to add polished rails to their game.


This system includes complementary subsystems such as items, sound, fvx, speed change; etc; that can be quickly and easily customized, allowing you greater control of the system. It includes an IK (Inverse Kinematics) system that allows correct grinding.


New Update v1.6.5(Current Version): Video Update

  • The system of leaving the rail at any time was added.
  • Detection of obstacles when leaving the rail.


New Update v1.6 (Current Version): Video Update

  • Migration Tutorial v1.6
  • Added support for the Unreal Engine 5 manenqui
  • Added replication for multiplayer projects.
  • Allows you to jump to the nearest Right/Left rail
  • Jump on the same Rail
  • Allows you to reverse grinding direction at any time.
  • Left Hand and Right Hand FVX system added
  • Includes new spin and jump animations.


New update v1.5: Video Update

  • Migration Tutorial v1.5
  • Added integration with ALSv4
  • New Tutorial Videos
  • Animation system optimization
  • First and third person support
  • NPC Compatibility
  • Added new animations
  • New Inertia System
  • New Parameters
  • The IK system on the feet was improved


New update v1.3: Video Update

  • Migration Tutorial v1.3
  • Added the option to swipe in both directions.
  • Optimized the spline detection system.
  • Added double direction parameter in Blueprint Change data.
  • Added the double direction parameter in the Blueprint BP_Spline-Grind-Rail.
  • The grinding process was optimized.

Included formats

  • logo of Unreal Engine format