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Media 0 for listing Hero Vision

Description

TRAILER

Quick Start VIDEO

This pack contains post process materials and blueprints necessary to create realistic effects for: night vision, thermal vision, x-ray vision (Ultra vision), VHS tape, underwater effects, heat haze effect, saturation, desaturation, poison (drunk). For every post process material, there is at least 1 blueprint which will help you integrate the effect into your project in a few clicks. There are also 13 demo levels in this pack.

All the material instances are very customizable and allows you to change almost everything, from colors to noise scale etc. Some effects come with 2 different materials and material instances for more diversity (for example Thermal Vision) or 2-3 different blueprints with different setups (for example the Night Vision effect has 3 different blueprints which have to be used depending of the light intensity of the scene. There is also a setup for pitch black environments...)


The easiest way to test all the effects is to drag and drop the corresponding blueprint into your level. Some of the effects will work instantly (like Poison Effect, Heat Haze, Underwater Effects) while others have to be activated. (toggled on/of). For example, after you inserted the X-Ray vision blueprint into your level, you will have to press the X key to toggle on/off the effect. The activation key for Night Vision is N, for Thermal Vision is T and Z etc. The example levels contain instructions to use every effect. As you can see in the video, the night vision effect, allows you to highlight meshes from the scene. Render Custom Depth Pass has to be set to TRUE in every mesh or skeletal mesh for the highlight to occur. This is useful if you want to highlight all the enemies during the night vision effect. The highlight strength is a parameter that can tweaked in the material instance of the post process effect.


Render Custom Depth Pass has to be set to TRUE in every mesh or skeletal mesh for the Thermal Vision effect or X Ray effect. Also Custom Depth Stencil Value from the mesh must have a value between 1 and 4 for X Ray to work.


If you like this pack, feel free to write a review and rate it. This will keep me motivated to create better and better assets. Thank you!

Included formats

  • logo of Unreal Engine format