Description
How to avoid overlaps of clothing with the body when using Metahuman
IMORTANT !
There are 2 versions of this character:
2. (New version - UE 5.1-5.2) 100% compatible with male Metahuman (Normal/Average body - MH Skeleton)
This is not a Metahuman's body and face. This is our creation.
But this body has exactly the same shape as the Metahuman's body (Normal/Average)
So you can put this Outfit on your Male Metahuman (Normal/Average)
The difference between the first version and the new version
Download the version you need. Enjoy :)
Play (First version - UE 5.0)
PLAY/MODULAR (New version - UE 5.1-5.2)
Plugins used:
Live Link
Live Link Control Rig
Apple ARKit
Apple ARKit Face Support
Some tutorials on retargeting UE4 to UE5
These are not our videos, but they are very helpful:
Additional bones for Helmet: (First version)
helmet_01
helmet_02
Additional bones for Vest: (First version)
vest_01
vest_02
vest_strap_01_l
vest_strap_01_r
vest_strap_02_l
vest_strap_02_r
Additional bones for Backpack: (First version)
backpack_01
backpack_02
backpack_strap_l
backpack_strap_r
backpack_lock_l
backpack_lock_r
Additional bones for Waist Bag: (First version)
pocket_left
pocket_left_zipper
pocket_middle
pocket_middle_clamp_01
pocket_middle_clamp_02
pocket_middle_clamp_03
pocket_middle_zipper
pocket_right
pocket_right_zipper
- PBR Materials
- Rendered in Unreal Engine 5
- All objects, textures and materials have their own names
- Model is built to real-world scale
- Units used: cm
- Doesn't have Default names
- Doesn't have NGons
- Doesn't have Overlapping Vertices
- Doesn't have Overlapping Faces
- Doesn't have Overlapping UV Faces
- Doesn't have Missing textures
Included formats
- versions