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Media 0 for listing Soldier - Rigged - Animated

Description

How to avoid overlaps of clothing with the body when using Metahuman

IMORTANT !

There are 2 versions of this character:

1. (First version - UE 5.0) The body has the same proportions, height and shape as Manny (UE5 mannequin - UE5 Skeleton)

2. (New version - UE 5.1-5.2) 100% compatible with male Metahuman (Normal/Average body - MH Skeleton)

This is not a Metahuman's body and face. This is our creation.

But this body has exactly the same shape as the Metahuman's body (Normal/Average)

So you can put this Outfit on your Male Metahuman (Normal/Average)

The difference between the first version and the new version

Download the version you need. Enjoy :)

Play (First version - UE 5.0)

PLAY/MODULAR (New version - UE 5.1-5.2)

Live Link Face

Plugins used:

Live Link

Live Link Control Rig

Apple ARKit

Apple ARKit Face Support

Some tutorials on retargeting UE4 to UE5

These are not our videos, but they are very helpful:

Basic 

IK Bones

Additional bones for Helmet: (First version)

helmet_01

helmet_02

Additional bones for Vest: (First version)

vest_01

vest_02

vest_strap_01_l

vest_strap_01_r

vest_strap_02_l

vest_strap_02_r

Additional bones for Backpack: (First version)

backpack_01

backpack_02

backpack_strap_l

backpack_strap_r

backpack_lock_l

backpack_lock_r

Additional bones for Waist Bag: (First version)

pocket_left

pocket_left_zipper

pocket_middle

pocket_middle_clamp_01

pocket_middle_clamp_02

pocket_middle_clamp_03

pocket_middle_zipper

pocket_right

pocket_right_zipper

- PBR Materials

- Rendered in Unreal Engine 5

- All objects, textures and materials have their own names

- Model is built to real-world scale

- Units used: cm

- Doesn't have Default names 

- Doesn't have NGons

- Doesn't have Overlapping Vertices

- Doesn't have Overlapping Faces

- Doesn't have Overlapping UV Faces

- Doesn't have Missing textures

Included formats

  • logo of Unreal Engine format