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Media 0 for listing Shadow Stealth

Description

Shadow Stealth implements a "hide in the shadows" gameplay mechanic, perfect for thieves, assassins, and alike. All the features are easily accessible from Blueprints, including very easy integration with AI Perception. No C++ knowledge is needed.

See what it's good for in the trailer.

Features:

  • Supports All Light types and mobilities.

  • Supports per-channel (RGB) light intensity.

  • Includes UE4 GI into calculations, does not include Lumen at the moment.

  • Integrates with AI Perception component through AI Sight sense.

  • AI Perception integration is extendible with Blueprints and C++.

  • Easy setup with a handful of components. Level editor tools and predefined actors are provided for convenience.

  • Performance is independent of the size of the map and the number of lights.

You can also tinker with the example project:

For a step-by-step tutorial check the documentation, and for support go to Discord.

Included formats

  • logo of Unreal Engine format