Description
Shadow Stealth implements a "hide in the shadows" gameplay mechanic, perfect for thieves, assassins, and alike. All the features are easily accessible from Blueprints, including very easy integration with AI Perception. No C++ knowledge is needed.
See what it's good for in the trailer.
Features:
Supports All Light types and mobilities.
Supports per-channel (RGB) light intensity.
Includes UE4 GI into calculations, does not include Lumen at the moment.
Integrates with AI Perception component through AI Sight sense.
AI Perception integration is extendible with Blueprints and C++.
Easy setup with a handful of components. Level editor tools and predefined actors are provided for convenience.
Performance is independent of the size of the map and the number of lights.
You can also tinker with the example project:
project (4.26 and later)
project v1.7 (4.22-4.25)
project v1.3 (4.21)
executable (win64)
For a step-by-step tutorial check the documentation, and for support go to Discord.
Included formats
- versions