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Media 0 for listing Simple Rhythm Effect

Description

Pure blueprint made of rhythm effect, which contains X,Y,Z, these three axial rotation and displacement.

Rhythm logic uses the blueprint interface, which is mainly implemented by the parent class, and the child class only needs to implement the interface logic.

The project contains two generation methods: a generation method for hexagons and a generation method for blocks, which can be made in the parent class and used in the new child class.

Included formats

  • logo of Unreal Engine format