UE 4.19.2+ :
Mesh:
2 Basemeshes with/without spine and tail spikes.
BP:
Simple BPs for demonstration.
Animations:
The character has simple animations: attacks, death, run forward, run forward, turn L/R, idle (check screenshot).
PBR textures (Metallic/Roghness).
Gameplay:
I’m not a programmer, but I made the basis of the mannequin the ability to run and fly a little as a dragon (watch the video).
Blendshapes:
Closing your eyes and taking a breath.
Materials:
3 Materials: Body, Spike, Eye.
Skins:
Black, Red, Yellow, Green + HUE twister.
+RGB mask for custom colors.