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Media 0 for listing Stylized Environment - Contrastscapes: Dire & Radiant (UE Version)

Description

Contrastscapes: Dire & Radiant V1.3

update: fixed master material intensity

*Showcase Video

Please watch this video (with subtitles) for setup and demonstration, if you have any problem or question you reach me at phixerart@gmail.com too.

++Full support for any questions, related or non-related to setup the assets and materials

++For the Demo you need to ENABLE runtime virtual texture and generate mesh distance field

++The pictures with mannequin are the default topdown template of ue5

See the examples in Overview (they do not have RVT enabled)

--Almost all the materials can use RVT.

--If you want to use your own grass with the grass material in the pack, make sure the bottom of grass in uv is at the bottom too because the material uses uv gradient for color variation.

--Landscape Material can hide grasses in some painted area if you want (like painting with ground layer can hide grass and make a road) (enable in grass instance material)

--Master material can use World Align Texture to project from top for adding moss or blending objects on top of each other

++All VFX are niagara system except the wind which is cascade.

++If you set fire stands or totems point light to movable or stationary you can have flicker on them by choosing the light function material related to them in material folder (for better performance it's set to stationary be default)

There are blueprints for the assets that need to be assembled. (like the totems and trees with leaves)

You can report any issue or question to the email phixerart@gmail.com

**The Demo map runs smoothly on 120fps on rtx3060

Included formats

  • logo of Unreal Engine format