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Media 0 for listing wParallax Retail III

Description

Finally, wParallax EXR maps are compatible inside Unreal Engine with a custom new Shader!

  • Show / Hide multiple midgrounds and curtain layer
  • Make longer parallax spaces without distortion
  • Choose between day and night maps for the same room.
  • Resolution 2K (2048px by 2048px)

Try the Free Scene to see how it works: Download Here

Video showcasing the effect and textures: Here and here

Important/Additional Notes:

Marko Margeta is the original developer of the Interior Mapping Shader based on OSL shader by Julius Ihle, that uses cross layout cubemap as an alternative to Unreal's interior cubemap.

https://www.unrealengine.com/marketplace/en-US/product/interior-mapping-shader

Naming convention and setup adjusted to work with textures from wParallax (https://wparallax.com/).

Based on the OSL-shader from Julius Ihle (https://julius-ihle.de) and extended with additional features.

Included formats

  • logo of Unreal Engine format