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Media 0 for listing Combat System AI Framework NPC Behaviors Enemy Animations Universal Monster UM

Description

Universal Monster (UM) is an easy to use NPC AI Combat Framework, which is meant to expedite your process of turning your character models and animations into fully functioning AI ready to populate your game world. From humanoids to magical fantasy beasts, UM has the ability to work with any skeleton as long as they have similar animations: idle, walk, attack, hit, etc. Universal Monster comes with a few default AI behaviors to help get you started, but UM is also capable of creating any behavior you can think of. UM has basic tasks that you decide when they are executed by giving them specific conditions, very similar to how an animation blueprint state machine works.

Universal Monster v1.4 now introduces flying, swimming, and navmesh-free movement with dynamic avoidance. UM has become the only AI product on the marketplace that allows you to create AI exactly how you want them instead of how the product developer wants them. Your dragons can now soar through the skies and your sea monsters can now dominate the seas. AI can transition from walking to swimming or flying and then back with ease. With this latest Universal Monster update there is now no need for you to have a giant navmesh bounds covering your entire map. It is still recommended to use a navmesh in "maze-like" areas, such as caves, so the AI can traverse them with greater ease. UM can automatically determine if the navmesh exists, and will use it when it does. No extra work on your part! Universal Monster truly is the only universal AI kit that exists on the marketplace.

Demonstrations

Video Tutorials

Documents

Discord Support

Orbital Market Link

Games Using UM:

Kingdom of Atham: Crown of the Champions

Monsters by Protofactor INC. are NOT included

UPCOMING UPDATES

Example Update v1.5

• Swimming Behavior Example

• Flying Behavior Example

• Ambush Behavior Example

• Sword & Shield Behavior Example

• Rogue Behavior Example

• Ranger Behavior Example

• Mage Behavior Example

Plugin Update v2.0 (Price increase to $199.99)

• C++ Plugin: Much of UM, such as the heavy math in the formations, will be converted to C++

• Plugin Settings: When UM is a plugin it can then have its own easily configurable settings

• Rework Data Tables: Behaviors, Tasks, Factions, etc. will get an overhaul to allow direct data table row referencing

Groups Update v2.1

• Attack in Unison

• Surround Target

• Split up Evenly among Targets

Included formats

  • logo of Unreal Engine format