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Media 0 for listing Fantasy Knight 05

Description

VIDEO PREVIEW - https://www.youtube.com/watch?v=Y9B-ZgMiO_0

Disclaimer: Renders marked as "Not rendered in engine" are made in Marmoset Toolbag 3, Screenshots are made in Unreal Engine 5, Most of the footage was made in Unreal Engine 4

5 Pre Made Characters!

3 Weapons!

Character: tris 48 014 - 57 746 , verts 35 436 - 43 331

Sword: tris 3 226, verts 1 802

Shield: tris 1 636, verts 973

Polearm: tris 3 386, verts 1 870

Rigged with UE4 and UE5 Epic Skeleton

Rigged with Epic Skeleton. Additional bones that are added to Epic Skeleton: u_Jaw, u_Eye_L, u_Eye_R, Cape_01, Cape_02, Cape_03, Cape_04, Cape_05, Cape_01_L, Cape_02_L, Cape_03_L, Cape_04_L, Cape_05_L, Cape_01_R, Cape_02_R, Cape_03_R, Cape_04_R, Cape_05_R

PBR Textures Metal/Roughness

4K Textures - Body, Outfit, Armor, Cape, Weapons

2K Textures - Hair

1K Textures - Eyes

You can reduce the textures quality without much loss of quality

Textures - normal, metalic, roughness, albedo, AO, opacity, emissive

18 Morph Targets

7 Texture sets

5 Beard Types, 4 Mustaches and 1 Haircut. All of them can be combined in different way

Armor has 2 Color Variations and 2 Secondary Color Variations

Armor has an ornament option

Body Outfit has 2 Types - Chainmail and Gambeson

Gambeson has 3 Color Variations

Eyes have 4 Color Variations

Shield has 4 Maks to get new look and 2 Base Color Variations

All the colors can be mixed to get new look

You can change the color of every part separately.

Rigged with Epic skeleton, no retargeting, 100% compatible with UE4 and UE5 Mannequin Skeleton. Material Instances with color change. Separated Skeletal Meshes for all parts

If you have any problems, please contact me evgeny_novozhilov@mail.ru

Included formats

  • logo of Unreal Engine format