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Media 0 for listing Action Adventure Kit

Description

Action Adventure Kit for the Unity Engine provides a solid foundation for many commonly used systems like characters, items or persistence. Split into the AdventureCore framework and the AdventureHero/AdventureSouls demo projects.

Demos | Manual | Discord | Trailer

Getting Started | Visual Scripting

Action Adventures are a very wide, loose genre with all kinds of different games and sub genres. There are some things that many of them have in common though. Lots of them focus on characters that perform actions. These might have items that change hands and attributes that define their capabilities.

AAK was made to provide a solid foundation for these common ideas within the genre so you can focus on what makes your game special.

As AAK goes for a broad base of functionality rather than something more specialized it generally tries to do anything in the most default, unity-built-in way possible. For example the movement in the souls demo uses the default unity character controller and the intro is done using timeline. To accommodate for the fact that more special systems may be required for movement, inventory, actions, … AAK was made from the ground up with extendability in mind.

The AdventureSouls demo project uses URP and various other parts of the modern unity ecosystem like the New Input System, Cinemachine and ProBuilder.

The AdventureHero demo project does all of the above and adds a focus on Visual Scripting. More complicated systems and actions are still done in code but wherever applicable Visual Scripting has been used allowing rapid iteration. This includes enemy behaviour, simple character actions, scene transitions, loot selection, idle animations and much more.

Included formats

  • logo of Unity format