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Media 0 for listing Avatar SDK Plugin

Description

Avatar SDK allows you to create personalized avatars from selfies at runtime. Avatar SDK UE Plugin contains a set of tools for convenient usage of Avatar SDK REST API in Unreal Engine applications. All of the plugin’s functionality is available in Blueprints and C++. The demo scene that comes with the plugin contains a preset avatar and its animation. The UE project contains the sample scene that demonstrates the basic functions of the plugin: setting parameters, generating an avatar, downloading the result, displaying it on the scene, and applying available morph poses and haircuts. Create a developer account and follow our “Getting started” guide.

Available pipelines

We are constantly working on our avatars’ improvements in quality, recognizability, and feature set. This way we have released several avatar pipelines. Each avatar pipeline may have a few pipeline subtypes (different sets of available features, different model topologies, etc). You can find a list of avatar pipelines with their subtypes that are currently supported in the UE plugin below:

  • Head 1.2 | base/mobile (head_1.2 pipeline, base/mobile subtype)
  • Head 2.0 | head/mobile (head_2.0 pipeline, head/mobile subtype)
  • Head 2.0 | bust/mobile (head_2.0 pipeline, bust/mobile subtype)
  • FitPerson (body_0.3 pipeline, mobile subtype)
  • MetaPerson male (body_0.3 pipeline, male subtype)
  • MetaPerson female (body_0.3 pipeline, female subtype)

You can find more details at https://api.avatarsdk.com

The latest new MetaPerson pipeline is not available in the plugin. To use it in the UE please look at the following sample: https://github.com/avatarsdk/metaperson-ue-sample

Included formats

  • logo of Unreal Engine format