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Media 0 for listing MLS Props Texturing

Description

Video Reel

MLS Props Texturing (MLSPT) is a layer-based texturing system developed in Unreal Engine, which allows you to texturize a 3D model (Props); for this purpose it has various Material Layers (ML) and Material Layers Blend (MLB); which have been designed to cover the various processes and obtain the Set of Textures; that is, to do the final Bake Out.

The process is done in layers in a very similar way to popular texturing software.

MLSPT is mainly oriented to the texturing of Props; it can be demanding in resources (Multiple textures; process parameters, alphas, etc.) for which its use is RECOMMENDED for the texturing process. If you want to use it in “runtime” mode, that is, without doing the final BakeOut; you can do it but measure the amount of layers and textures.

You can paint material mask and normal (Normal Stamp). In addition to Vertex Paint.

Six MLSPT presets are included: Basic, Standard, Advanced, Pro, Pro/Glass, Pro/GlassEmissive; as a starting point that can be customized according to the requirements of each artist.

For more details, you can consult the MLSPT Guide and also review the VIDEO-TUTORIALS included here.

Included formats

  • logo of Unreal Engine format