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Description

Some trash props I made a while ago for a scene.

Model Contents:

  • x 1 Wooden Pallet

  • x 2 Cardboard Box

  • x 2 Empty Bottle

  • x 1 Old cart

Mesh:

  • Mesh Type: Triangulated Polygon Mesh

  • Tier: Lowpoly

  • Model is Game-ready: YES

  • Model is Subdivision-ready: NO

  • Edge Split: Sharp edges only

  • Model is Scaled to Real World Scale: YES

  • Model is Rigged: NO

PolyCount:

  • Triangles: 23024

  • Vertices: 14042

Materials:

  • pallet_and_boxes (4096 x 4096 Pixels)

  • bottles (2048 x 2048 Pixels)

  • cart (4096 x 4096 Pixels)

Textures:

  • Texture File Format(s): .PNG

  • Texture Workflow(s): PBR Metallic Roughness

  • UV Mapping: Overlapping (Mirrored), Overlapping (Duplicate/Array/Thickness), Non-Overlapping (unique)

Texture Maps:

  • Ambient Occlusion

  • Base Color

  • Normal GL

  • Opacity

  • Roughness

Included formats

  • FBX
  • OBJ
  • GLB
  • Converted GLB, glTF, and USDZ

Additional files