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Media 0 for listing Screen Ambient Light

Description

• Generates Dynamic Lighting from Videos

• Supports Baked Shadows with Stationary Lights

• Highly performant implementation

• Can be shipped with Game & Architectural Visualization Projects

• Easy to connect with existing Media content

Watch Introduction Video

Watch Showcase Video

How to use

  1. Place a "Video Ambient Rect Light" from the "Place Actor" editor panel under the "Lights" tab
  2. Assign the Media Texture from your Media Player to the "Source Media Texture" input (if you don't have a Media Player yet, follow this official tutorial to set that up)
  3. Press Play!

Alternative setup for lower platforms

  1. Add a "Video Ambient Light" component and any number of lights to an Actor or Blueprint (if you followed the tutorial linked above, this would be the plane you created in step 10)
  2. Configure lighting functionality by enabling the desired features in the details panel, typing in the names of lights the plugin should connect to (they have to be part of same Actor or Blueprint), and assigning the video material to "Source Material" (if you followed the tutorial, the video material is created in step 11)
  3. Press Play!

Connected lights will pick up the colors of the video when you press play.

Make sure to read the tooltips on all of the properties in the details panel!

Included formats

  • logo of Unreal Engine format