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Media 0 for listing Multiplayer World Origin Rebase Tool

Description

This project is focused on a grid tool that reposition the origin of the world individually for each player.

This grid generator is a algorithm that spawns several grids in the editor next to each other in the 3 vectors X, Y and Z. The grid size is equal to the maximum size of a landscape. The number of actors is temporarily stored in the grid generator variables and can be infinite.

(World Origin Rebasing: When a player travels a certain distance from 0,0,0 (the world origin), the world origin is reset to the To the center position of the triggered box. This eliminates floating point precision errors on things like animations that occur at great distances from 0,0,0). See about how it works at this link.

Frequently asked questions and answers:

The project is not a GPS scraper.

The project is not a plugin.

The project does not change the source code of the unreal engine, so it does not rewrite the "Set World Origin Location" method.

The project was not designed to work with world composition.

The migration project must have at least one character to call the grid trigger event (check yours collisions first).

The project is multiplayer but rebasing only happens on clients or player servers that use presence.

The project does not allow for an infinite universe. There is a limited radius where rebasing no longer works, float precision limit.

You need to set your project options manually based on those described in the instructions, transferring content from this project to your current one is not automatic.

It allows each player to have their own origin in the world and to share objects and their location on the server relatively.

It allows for giant worlds or space games.

Video demonstration: https://www.youtube.com/watch?v=V8ys099dOeE

License: Commercial for end-game product. (cannot sub-license the content for further redistribution)

If you found this raw pack sold outside the Epic Games Store, please report: webtvbrowserhelp@gmail.com.

Included formats

  • logo of Unreal Engine format