Description
**__•Active/Disabled: ADDONS: PCG (Procedural Content Generation Framework)___• (Optional.) ** (LEVEL_MAP_PCG.) (ACTIVE.)
__• Documentation/Tutorial_:
• MATERIAL SETTINGS. MI_MM_LandscapeMaterials : https://youtu.be/kgoTKltL22g
• PLAY DEMO_TEST_: https://drive.google.com/file/d/1u6ASTR1Nn8zGGsnZfJUh6n767-5wv-PV/view?usp=drive_link
• DOC. Latest patch notes_: https://drive.google.com/file/d/1Rv5zTMOwTIKnYU1c07ReeM86DzBDs0fB/view?usp=sharing
LandscapeMaterials simplifies Unreal Engine environment production with a selection of highly optimized, easy to use shaders.
Designed and intended for Cinematics usage.
• LANDSCAPE AUTO MATERIAL .-
Simply apply this material to any landscape, And Use Paints/Textures_Mask Landscape, and it will be automatically, Apply Layers,1,2,3//(LGT)//. PROCEDURAL FOLIAGE// ROCK_SLOPE // You have complete control in your hands, in your assets and Textures !!
(Avoid MOSAIC and repetitions) (Uvs-RandomMAsk.)
Supports Runtime Virtual Texturing (RVT), Parallax Occlusion Mapping (POM), Tessellation/Height, Roughness, Reduced Distance Tiling Feature, 3 stage Level Of Detail system (Far, Medium and Near), optimized Shader overdraw and Flow mapping.
// You have complete control VEGETATION in your hands, about their assets within the environment !! // (PCG)(BP_ERASER_PCG). // (PROCEDURAL FOLIAGE.) (FOLIAGE REMOVER.)
The entire shader is completely made for Artistic and Professional Use. Custom Optimized .
• MM_MOSS - Landscape Object .-
Add Directional MOSS.. Cover to any mesh. While it's used commonly for Moss, the shader can be used for a variety of purposes due to it's flexibility. The Moss texture can be swapped for something else entirely (e.g. Sand, Mud, Snow etc..)
The user has control over Strength. Active Cover.- It explodes with all the Artistic Varieties that blend in with the environment.
//This Master Materials is working together with the LANDSCAPE MATERIALS, using all its Functions, in the Material Fuctions. (MF)//
• MM_BLENDING - Simple Object .-
Master Material, Mix 2 Materials, Use Simple Configurations, Be Random, Artistic, Like Rocks, Soils, etc. (Avoid MOSAIC and repetitions) (Uvs-RandomMAsk).
//Supports Tessellation/Height //, smooth, contrast.
• EXAMPLE LEVELS - MAP_LEVELS.-
This pack comes with a set of playable example levels.
**Starter Level - DEMO.- SC-Landscape.
**L_Showcase_SimpleBlend.- This is an example of how the shaders Snow Feature can be used to add snow to scattered meshes. (Avoid MOSAIC and repetitions) (Uvs-RandomMAsk).
Get Started with the LandscapeMaterials Auto Material by following this tutorial: https://youtu.be/kgoTKltL22g
• TECHNICAL INFORMATION *
NANITE & LUMEN COMPATIBLE
• LANDSCAPEMATERIALS_SETTINGS:
1-NANITE & LUMEN COMPATIBLE
2-DISTANCE BLEND & VARIATION
3-LAYERS
4-LAYER FOLIAGE REMOVER
5-ROCK_SLOPE
6-DISCPLACEMENT
7-POM/BUMP
8-MID Variation
9-OffsetPixel
10-VEGETATION
11-Supports both packed ARD (Megascans) and unpacked greyscale textures for mapping
12-Full texture adjustments, tiling and scale controls. All Layers
13-Virtual Texture Support
14-Normal Intensity / Invert Normal /
15-Albedo Adjustments
16-Roughness Adjustments
17-Ambient Occlusion Adjustments
18-Contrast_MASK
19-Fresnel
20-Supports RVT
21-Uvs_RandomMask/ UVs_TileStandard /
22-Test Scene included for learning.
• MM_MOSS - Landscape Object
1-COVER
2-Mat1_2_3_4
3-FUZZY
4-Supports both packed ARD (Megascans) and unpacked greyscale textures for mapping
5-Full texture adjustments, tiling and scale controls. All Layers
6-Virtual Texture Support
7-Normal Intensity / Invert Normal
8-Albedo Adjustments
9-Roughness Adjustments
10-Ambient Occlusion Adjustments
11-Contrast_MASK
12-Fresnel
13-Distance Blend
14-POM/BUMP
15-Discplacement Nanite, HEIGHT. ORDp
16-OffsetPixel
17-Uvs_RandomMask/ UVs_TileStandard /
• MM_BLENDING - Simple Object .-
1-Supports both packed ARD (Megascans)
2-Albedo
3-Metallic
4-Specular
5-Roughness
6-Normal Fallow Strengh _ Tile MICRO NORMAL
7-Texture Maps
8-Textures_BLEND
9-Contrast_MASK
10-DISCPLACEMENT
11-UVs_RandomMASK
__ • BLUEPRINTS:
1-BP_ERASER_PCG
2-PCG
3-BP_LightVector_Lands
• ._SHADERS:_
1-MM_LANDSCAPEMATERIALS.-
2-MM_MOSS - Landscape Object.-
3-MM_BLENDING - Simple Object .-
• LEVELS
1- Starter Level - DEMO.- SC-Landscape.
2- L_Showcase_SimpleBlend.
• Required Plugins
__Nanite Displaced Mesh **
_Virtual Texture ON (Optional.)
RVTLANDSCAPE **
//Config.- DefaultEngine Tessellations / Script_//
Number of Unique Materials and Material Instances: 3
Assets: (NOT INCLUDED)
Number of Textures: 10 +
Texture Resolutions: (2K) (4K)
Supported Development Platforms:
Windows: (Yes)
Mac: (Not Tested)
Documentation: https://drive.google.com/file/d/1Rv5zTMOwTIKnYU1c07ReeM86DzBDs0fB/view?usp=sharing
Included formats
- versions