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Media 0 for listing LandscapeMaterials - Environment Shaders Auto Material

Description

**__•Active/Disabled: ADDONS: PCG (Procedural Content Generation Framework)___• (Optional.) ** (LEVEL_MAP_PCG.) (ACTIVE.)

__• Documentation/Tutorial_:

MATERIAL SETTINGS. MI_MM_LandscapeMaterials : https://youtu.be/kgoTKltL22g

PLAY DEMO_TEST_: https://drive.google.com/file/d/1u6ASTR1Nn8zGGsnZfJUh6n767-5wv-PV/view?usp=drive_link

DOC. Latest patch notes_: https://drive.google.com/file/d/1Rv5zTMOwTIKnYU1c07ReeM86DzBDs0fB/view?usp=sharing

LandscapeMaterials simplifies Unreal Engine environment production with a selection of highly optimized, easy to use shaders.

Designed and intended for Cinematics usage.

LANDSCAPE AUTO MATERIAL .-

Simply apply this material to any landscape, And Use Paints/Textures_Mask Landscape, and it will be automatically, Apply Layers,1,2,3//(LGT)//. PROCEDURAL FOLIAGE// ROCK_SLOPE // You have complete control in your hands, in your assets and Textures !!

(Avoid MOSAIC and repetitions) (Uvs-RandomMAsk.)

Supports Runtime Virtual Texturing (RVT), Parallax Occlusion Mapping (POM), Tessellation/Height, Roughness, Reduced Distance Tiling Feature, 3 stage Level Of Detail system (Far, Medium and Near), optimized Shader overdraw and Flow mapping.

// You have complete control VEGETATION in your hands, about their assets within the environment !! // (PCG)(BP_ERASER_PCG). // (PROCEDURAL FOLIAGE.) (FOLIAGE REMOVER.)

The entire shader is completely made for Artistic and Professional Use. Custom Optimized .

MM_MOSS - Landscape Object .-

Add Directional MOSS.. Cover to any mesh. While it's used commonly for Moss, the shader can be used for a variety of purposes due to it's flexibility. The Moss texture can be swapped for something else entirely (e.g. Sand, Mud, Snow etc..)

The user has control over Strength. Active Cover.- It explodes with all the Artistic Varieties that blend in with the environment.

//This Master Materials is working together with the LANDSCAPE MATERIALS, using all its Functions, in the Material Fuctions. (MF)//

MM_BLENDING - Simple Object .-

Master Material, Mix 2 Materials, Use Simple Configurations, Be Random, Artistic, Like Rocks, Soils, etc. (Avoid MOSAIC and repetitions) (Uvs-RandomMAsk).

//Supports Tessellation/Height //, smooth, contrast.

EXAMPLE LEVELS - MAP_LEVELS.-

This pack comes with a set of playable example levels.

**Starter Level - DEMO.- SC-Landscape.

**L_Showcase_SimpleBlend.- This is an example of how the shaders Snow Feature can be used to add snow to scattered meshes. (Avoid MOSAIC and repetitions) (Uvs-RandomMAsk).

Get Started with the LandscapeMaterials Auto Material by following this tutorial: https://youtu.be/kgoTKltL22g

TECHNICAL INFORMATION *

NANITE & LUMEN COMPATIBLE

LANDSCAPEMATERIALS_SETTINGS:

1-NANITE & LUMEN COMPATIBLE

2-DISTANCE BLEND & VARIATION

3-LAYERS

4-LAYER FOLIAGE REMOVER

5-ROCK_SLOPE

6-DISCPLACEMENT

7-POM/BUMP

8-MID Variation

9-OffsetPixel

10-VEGETATION

11-Supports both packed ARD (Megascans) and unpacked greyscale textures for mapping

12-Full texture adjustments, tiling and scale controls. All Layers

13-Virtual Texture Support

14-Normal Intensity / Invert Normal /

15-Albedo Adjustments

16-Roughness Adjustments

17-Ambient Occlusion Adjustments

18-Contrast_MASK

19-Fresnel

20-Supports RVT

21-Uvs_RandomMask/ UVs_TileStandard /

22-Test Scene included for learning.

MM_MOSS - Landscape Object

1-COVER

2-Mat1_2_3_4

3-FUZZY

4-Supports both packed ARD (Megascans) and unpacked greyscale textures for mapping

5-Full texture adjustments, tiling and scale controls. All Layers

6-Virtual Texture Support

7-Normal Intensity / Invert Normal

8-Albedo Adjustments

9-Roughness Adjustments

10-Ambient Occlusion Adjustments

11-Contrast_MASK

12-Fresnel

13-Distance Blend

14-POM/BUMP

15-Discplacement Nanite, HEIGHT. ORDp

16-OffsetPixel

17-Uvs_RandomMask/ UVs_TileStandard /

MM_BLENDING - Simple Object .-

1-Supports both packed ARD (Megascans)

2-Albedo

3-Metallic

4-Specular

5-Roughness

6-Normal Fallow Strengh _ Tile MICRO NORMAL

7-Texture Maps

8-Textures_BLEND

9-Contrast_MASK

10-DISCPLACEMENT

11-UVs_RandomMASK

__ • BLUEPRINTS:

1-BP_ERASER_PCG

2-PCG

3-BP_LightVector_Lands

• ._SHADERS:_

1-MM_LANDSCAPEMATERIALS.-

2-MM_MOSS - Landscape Object.-

3-MM_BLENDING - Simple Object .-

LEVELS

1- Starter Level - DEMO.- SC-Landscape.

2- L_Showcase_SimpleBlend.

Required Plugins

__Nanite Displaced Mesh **

_Virtual Texture ON (Optional.)

RVTLANDSCAPE **

//Config.- DefaultEngine Tessellations / Script_//

Number of Unique Materials and Material Instances: 3

Assets: (NOT INCLUDED)

Number of Textures: 10 +

Texture Resolutions: (2K) (4K)

Supported Development Platforms:

Windows: (Yes)

Mac: (Not Tested)

Documentation: https://drive.google.com/file/d/1Rv5zTMOwTIKnYU1c07ReeM86DzBDs0fB/view?usp=sharing

Included formats

  • logo of Unreal Engine format