Description
In the project, 2 rig!.
1 - dummy skeleton for ue 4
2 skeleton for ue 5 manny quinn skeleton
Also, for convenience, I duplicated the animations for both skeletons
also in project 3 recruitment of unique textures
recruitment of animation;
- 4x attack
- 1x Death
- 1x hit
- 2x idle
- 1x Left Walking
- 1x rage
- 1x Right Walking
- 1x run
- 3x Walking
- 1x Walk_Back
Number of Animations: 16
Animation types (16/16):
Number of characters: 1
Vertex counts of characters: 18344
Number of Materials and Material Instances: 3/3
Number of Textures: 11
Texture Resolutions: (bodi x 4096)
In the project, 2 rig!.
1 - dummy skeleton for ue 4
2 skeleton for ue 5 manny quinn skeleton
Also, for convenience, I duplicated the animations for both skeletons
also in project 3 recruitment of unique textures
recruitment of animation;
- 3x attack
- 1x Death
- 1x hit
- 5x idle
- 1x Left Walking
- 1x rage
- 1x Right Walking
- 3x run
- 3x Walking
- 1x Walk_Back
- 2x Transition
Number of Animations: 22
Animation types (22/22):
Number of characters: 1
Vertex counts of characters: 9515
Number of Materials and Material Instances: 3/3
Number of Textures: 10
Texture Resolutions: (bodi x4096)
In the project, 2 rig!.
1 - dummy skeleton for ue 4
2 skeleton for ue 5 manny quinn skeleton
Also, for convenience, I duplicated the animations for both skeletons
also in project 3 recruitment of unique textures
recruitment of animation;
- 3x attack
- 1x Death
- 1x hit
- 5x idle
- 1x Left Walking
- 1x rage
- 1x Right Walking
- 3x run
- 5x Walking
- 1x Walk_Back
- 2x Transition
Number of Animations: 25
Animation types (25/0):
Number of characters: 1
Vertex counts of characters: 19800
Number of Materials and Material Instances: 3/3
Number of Textures: 12
Texture Resolutions: (bodi x4096)
In the project, 2 rig!.
1 - dummy skeleton for ue 4
2 skeleton for ue 5 manny quinn skeleton
Also, for convenience, I duplicated the animations for both skeletons
also in project 4 recruitment of unique textures
recruitment of animation;
- Staff animation (Number of Animations x15)
1x Attack
1x Death
2x Hit
1x Idle
1x Jump
2x Run
1x Run Back
1x Run Left
1x Run Right
1x Walk
1x Walk Back
1x Walk Left
1x Walk Right
- Magician animation (Number of Animations x18)
2x Attack
2x Cast
1x Death
2x Hit
1x Idle
1x Jump
2x Run
1x Run Back
1x Run Left
1x Run Right
1x Walk
1x Walk Back
1x Walk Left
1x Walk Right
- Monster animation (Number of Animations x19)
4x Attack
1x Death
1x Hit
1x fear
4x Idle
1x rage
2x Run
1x Run fear
1x Run Back
1x Run Left
1x Run Right
1x Walk
1x Walk Back
1x Walk Left
1x Walk Right
Extra bones: unrealbagjoint_R, unrealstaffjoint_R, unrealclothL_R, unrealclothL2_R, unrealclothR_L, unrealclothR2_L
Animated: (Yes)
Number of Animations: 52
Animation types (52/0):
Number of characters: 1
Vertex counts of characters: 29463
Number of Materials and Material Instances: 17/17
Number of Textures: 47
Texture Resolutions: (bodi x4096 armor x2048 feathers x1024 leaves x1024 staff 2048)
In the project, 2 rig!.
1 - dummy skeleton for ue 4
2 skeleton for ue 5 manny quinn skeleton
Also, for convenience, I duplicated the animations for both skeletons
also in project 3 recruitment of unique textures
recruitment of animation;
weapons
- 8x attack
- 1x death
- 2x idle
- 1x Jump
- 1x rage
- 1x reakt
- 1x run
- 1x walk
- 1x Left Walking
- 1x Right Walking
- 1x Walk_Back
monster
- 1x Agreeing
- 1x agreement
- 1x anger
- 3x attack
- 1x death
- 1x disturbance
- 2x hit
- 1x run
- 1x walk
- 1x Left Walking
- 1x Right Walking
- 1x Walk_Back
- 1x talk
Extra bone; unrealjointmushroom_L, unreallantern2_L, unreallantern1_L
Animated: (Yes)
Number of Animations: 37
Animation types (37/0):
Number of characters: 1
Vertex counts of characters: 38561
Number of Materials and Material Instances: 7/7
Number of Textures: 25
Texture Resolutions: (bodi x4096 head x4096 weapons x2048)
Included formats
- versions