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Media 0 for listing Wonderscape Landscape Auto Material

Description

Never be limited by your landscape material knowledge or the limitations of your favorite auto material again! This fully modular tool has 3 ready to use auto materials that can be utilized in your projects or used as learning tools to help you create your own! Every custom node that I've created will now be in your material library, ready to be used however you see fit!

Youtube Playlist

Physical Material Setup

Each auto material example comes with 11 paint layers and with all of the math completed for you to set up physical materials to fully work with your auto material needs! Again, if you prefer to make your own or use an existing material as your base you can! Simply place my nodes in the desired location and use my examples to learn how to set up your physical material needs!

It is important to note that Physical Materials are generally a last thing you would set up in the material as it adds additional computation time with each change you make in the material instance so make sure you delete that node until you're ready to use it!

Displacement

In 5.3 and beyond displacement is back and is set up within my auto material for each material layer! Just remember, you have to turn Nanite on the landscape to enjoy this feature.

PCG Ready

Whether you want to set up your PCG graphs to search for paint layers or the physical materials my auto materials are set up and ready to be harnessed by PCG! Do note that in the near future I will have my own PCG Graph tools to go with the rest of my toolkit!

Fully Featured

Each auto material has hundreds of exposed parameters, many that aren't or are rarely seen in auto materials! Some of what can be found

  • Multi colored textures for each layer to add more variety
  • Ambient Occlusion control directly in the texture
  • Normal strength and weakening
  • 5 powerful masks to use and combine in your own custom auto materials
  • Slope
  • Angle
  • Height
  • Noise
  • Area
  •  11 Material Layer Functions
  • Cliff
  • Dirt
  • 6 Biomes
  • 3 Paths
  • 15 General Use Material Functions
  • Material Layer Base
  • Albedo Noise
  • AO Controls
  • Cliff Mask
  • Color Controls
  • Color Variations
  • Debug Materials
  • Dirt Mask
  • Edge Mask
  • No longer have straight transitions between layers
  • Height Determination
  • Normal Intensity
  • Transform UVs
  • Triplanar Normal and Texture
  • Blend Masks Method
  • Can choose between adding or multiplying them together for different results

NOTICE: I used Megascans textures to show off the material. No landscape looking textures are part of this pack

Included formats

  • logo of Unreal Engine format