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Media 0 for listing Multiplayer Inventory

Description

Documentation: https://drive.google.com/file/d/1lKkyXo8uK7iPODBCWHiCJZZqbY11-SXP/view?usp=sharing

Need help?

Join our discord channel:

https://discord.gg/RVSMfv9BCG

This product was built in order to provide a modular base with all the essentials required for dealing with inventory, clothes, objects and world interactions.

It contains the core functionality of any inventory system, from picking up to equipping, using and dropping items.

This system is fully replicated, easy to use, and provides multiple game-ready assets and code examples to help you develop with speed and ease.

It is extremely flexible, allowing you to add or remove parts from it at will and configure its behavior from top to bottom.

Hope you like it! 🙏

Features:

What are my super-powers?

Inventory System

  • Beginner Friendly

  • Data-Driven (Configurable table)

  • Equip/Unequip (Num press logic included)

  • Cycle Hand Object (Mouse Wheel)

  • Pickup and Drop (Oher players can pickup your drops)

  • Attach items to pockets. (Dynamic pocket switching)

  • Attach items to hand (Pistol, Rifle logic included)

  • Consumables (Health, Water)

  • Persistence (Auto Save Inventory data)

  • Fully configurable and extremely flexible system.

  • Support for any character (Dynamic mesh selection)

  • Multiple mesh types (Static/Skeletal)

User Interface

  • Data-Driven (Feed from player inventory)

  • Drag n Drop (Drag items to re-order and Drop items directly)

  • Animated

Game Ready Assets

  • All assets were re-worked in blender.

  • Clothes are rigged for UE5 Manny and Quinn.

  • Attachment positions are already set by default.

  • Materials were optimized for performance.

Included formats

  • logo of Unreal Engine format