Description
Video: https://youtu.be/MH8FRsKcFkU
https://youtu.be/YUlUozw6Rug
Rigging is done on the epic skeleton version 4!!! But if you have made a general retarget from the skeleton of UE4 to UE5, you do not need to do any additional retargets.
41763 (squares) polygons-fully model, all parts
~20,000 polygons - assembled model (the number of polygons depends on the assembled set)
Body parts (number of polygons): whole body (6822), torso (5266), mini torso (4851), hands (1837), fingers (907), legs (994), foot (594) eyes 2 parts (192), jaw (499)
Feathers (550)
Hair (2012)
Sleeve: right and left (282x2)
Trousers (1007)
Hood (587)
Mask (408)
Bra (380)
Corset (696)
Vest (630)
Pants (1361), pants mini (668)
Bag (446)
Bootles x2 (307)
Medallion (282)
Glove: right and left (684x2)
Pauldron (442)
Sleeve right and left (294x2)
Sleeve_belt: right and left (258x2)
Boots (1246), boots mini (526)
Belt: 2 parts (570)
Cloth x2 (1399)
Skirt (1230) - it is recommended to use with idle animations and not very active animations
3 colors for dresses and armor.
11 colors for the eyes
3 colors of the glow of the eyes, body and jewelry
body textures with and without tattoos
4 facial animations
81 PBR textures(Metallic Shader) for Unreal Engine
-Base color
-Normal
-OcclusionRoughnessMetallic
Included formats
- versions