Description
A Wingsuit Actor Component - Add physics based Wingsuit Gliding to your project in minutes!
Features:
- Animations and additive poses create smooth dynamic gliding motion.
- Wingsuit parameters can be set on the component to alter how the wingsuit behaves.
- Includes an adjustable Updraft Blueprint that can both push the player upwards when Wingsuit gliding and falling
- Includes an adjustable Speed Boost portal that boosts the player forwards.
- Boost system that allows player to boost forwards during Wingsuit gliding.
- Gamepad Supported + Basic UI
- Diving system - the player can dive towards the ground when gliding and falling.
- Blueprints are commented.
V1.1 Update Fixes and additions.
- Toggleable ability to continue velocity when stopping gliding.
- Max Rotation Settings on Pitch and Roll - To solve rotation glitch and improve wingsuit controls.
- Fix for case when player rotates uncontrollably when Wingsuit Gliding is stopped from trace hits.
- Fix for case where the diving animation would play when stopping gliding in the air due to the animation variable not being reset.
- Added 45 degree forwards trace when gliding to solve some issues where the player capsule would get stuck on static meshes.
Includes:
- Wingsuit Component Blueprint
- Wingsuit Interface Blueprint
- Updraft Blueprint
- Boost Portal Blueprint
- Character animations and AnimBP
- Demo Character Blueprint
- Adaptive audio, Cues, camera and effects
- Demo Open World Map showcasing the system
Included formats
- versions