BASIC CHEF HAT / MV2.1 avatar
clo 3d / marvelous designer .zpac info:
fits the default MV2.1 avatar (Thomas) in A pose (skin offset 3 mm, hairless)
highpoly quad mesh type (particle distance = 5 mm)
without retopology or autoremesh
default clo 3d texture
.obj export info:
moved to ground center, cm scale (DAZ Studio)
single object, thin unweld + thin weld
unwrapped UV's (diffuse, normal), 4096x4096
UV multisampling = 4, UV fill texture seam = 5 mm
without topstitch
.fbx export info:
moved to ground center, cm scale (DAZ Studio)
binary file type (SDK 2020)
single object, thin unweld + thick unweld
unwrapped UV's (diffuse, normal), 4096x4096, embed media
UV multisampling = 4, UV fill texture seam = 5 mm
without topstitch
.gltf .glb .usdz info:
FAB auto-conversion
source: OBJ
If you have any questions or suggestions, please feel free to DM me!