A double kitchen sink with stainless steel material (no textures), suitable for use in architectural visualisations. Drain strainers are not removable. Tap is a separate object with its own UV map and material.
Additional info:
Mixed geometry, quads, tris and ngons (note that all ngons are planar and do not introduce shading artifacts)
Tap is subdividable, sink is not.
Smooth shading, no custom normal data.
Modelled to real-world scale, created in Blender, units: metres
Meshes are not watertight. The underside of the sink has not been modelled. There is also no drain hole beneath the drain strainer.
Everything has been properly UV mapped, with no overlap (for each material).