Description
Based on Unreal's default vehicle system (Chaos for UE5 and PhysX for UE4). Sedan model inspired by vehicles from the 80s. The skeletal mesh has morph targets for damage, materials for front/rear/brake/reverse/blinker lights and working doors. The interior is detailed and suited for 1st person. The gauges are rigged (needles for speed, RPM, oil pressure and temperature).
Skeletal mesh is correctly rigged with proper bone scales and bone naming.
The vehicle has no modelled engine.
Video preview: https://youtu.be/mrhUeGtHJ3I
Features:
Drivable and rigged
Driver steering animation
Doors
Damage morph targets
Coloring of the vehicle can be changed in the material.
Amount of dirt on the body can be changed in material.
Custom collision for skeletal meshes.
Detailed interior
Working gauges for speed, RPM, oil pressure and engine temperature.
Number of Skeletal Meshes: 1
Rigged: Yes
Average Triangle Count: 65244
LODs: Yes
Number of Textures: 20
Texture types: BaseColor, Normal, Occlusion Roughness Metallic (ORM)
Texture Size: 2048x2048 and 4096x4096
Included formats
- versions