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Media 0 for listing Auto Aim Component

Description

Auto Aim Component v1.2

Create an aim assist system with one component. Add to your character and call StartTracing function from your blueprint (e.g. when you start aiming. Typically this will be Left Trigger of your gamepad). The component will find the closest target and locks the your crosshair on to the character. To stop targeting you can call EndTrace function.

Tweak settings in Auto Aim Component for tracing distance for enemies, size of the trace, smooth aiming etc.

UPDATE 1.2

  • New Auto Aim Interface that should be implemented in target actors.
  • New distance based angle check using curve table.
  • Deprecated Get Hit Target. Use Get Auto Aim Interface instead.
  • Automatic socket detection.
  • Changed from Box to Capsule trace.

UPDATE 1.1

  • Added support for line of sight checking
  • Added Free-Look System (works better with gamepad)
  • Added Player HUD to show example usage of auto-aiming delegates
  • Fixed jittering issue

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Demo Package Game Build

Included formats

  • logo of Unreal Engine format