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Media 0 for listing Physics Doors And Keys

Description

UE5 Ready!!

Trailer

Free demo v 2.0

Gameplay

Video Features

How to integrate ( the integration from version 5.1 has some changes. Please look at the picture )

Horror Engine Tutorial

In this project you will be able to open, close and push assets using physics and also decide if the assets needs a key to open or not and many other features.

These mechanics can be integrated into a horror game to achieve immersion and helps to create a horror atmosphere or just for interactive architectural tours.

You can customize any part and comportment of the assets.

In the tag of the keys you can write the name of the door that they open.

You can change the key model or the color of the tag or text.

Each part of the assets have sound when the player interacts with it. For example, depending on the speed the door will make more or less noise when moving and on the hit when closing.

The state of the assets is stored on a external file.

If you have collected some key or opened a door when you quit or return from another level the state of the asset remains the same as when you left it.

"PhysicalDoorsNKeys\Saved\SaveGames"

*All developed with blueprints

There are 6 types of physic actors. You can adapt any of these to integrate to the way you want.

Included formats

  • logo of Unreal Engine format