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Media 0 for listing Dynamic Music Layering

Description

A drag-and-drop blueprint for adding and removing music layers based on gameplay events (such as overlaps.)

i.e. allows sound designers to create changes in mood and/or increasing intensity by adding new musical layers as a player progresses through a game.

Beginner friendly, easy to integrate, and includes a step-by-step video tutorial.

Setup

Demo and setup: https://youtu.be/p79ZDJrftAI

FAQ

Where do I go for support?

How do I set it up?

  • See the step-by-step tutorial on YouTube (above).

I'm new to Unreal, is it hard to use?

  • No. This asset has been built with the intention to be easily setup and reused by beginners to Unreal. It comes with a step-by-step setup tutorial video on YouTube, and Discord community for troubleshooting.

Is it difficult to integrate into a pre-existing project?

  • No. This asset was designed to be integrated into projects as easily as possible.

What happens if there is an update? Do I need to purchase again?

  • No. A single purchase means lifetime access.

Does it work with custom music?

  • Yes. Any music that can be imported into Unreal will work with this asset.

Do I get my money back if there's something wrong?

  • Yes. See Epic's refund policy.

I have other questions before I purchase, who do I contact?

Included formats

  • logo of Unreal Engine format