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Media 0 for listing Brushify - Moorlands Pack

Description

Now Updated for 2024 / Unreal Engine 5.4 and beyond

Find out more about the complete Brushify system at: www.brushify.io

Extensive Documentation: www.brushify.io/docs

Contact our Direct Email Support: support@brushify.io


Videos:

Brushify - Moorlands Pack Showcase

Brushify - Beginner Tutorial in Unreal Engine 5


Build vast wide-open Moorland environments with this modular pack. Perfect for open world projects that require large environments. The pack comes with all assets seen in the screenshots. Everything is modular and ready to be used in-engine.


READY MADE LEVEL

Complete Moorlands playable level ready to go out of the box.

Allows you to immediately start testing your Gameplay, creating cinematics and learning from the example setup.


NANITE & LUMEN COMPATIBLE

These packs are fully compatible with Nanite and Lumen , making use of Unreal Engine 5's latest technology.

To enable Nanite when needed follow this tutorial: https://www.youtube.com/watch?v=ZokkH4_eCPI

Lumen is enabled by default.


ALPHA BRUSHES

The included Alpha Sculpting Brush allows you to add detail to the landscape while maintaining artistic control in real-time.

This Moorlands Pack contains 4 Alpha Sculpting Brushes stored in a single 8192x8192 texture.


DISTANCE MESHES

Want to add a detailed background vista, but you don't want the cost? Use Distance meshes, they are optimized geometry that are purpose built to match the playable landscape. A great way to extend your world far into the horizon without affecting performance.


The Alpha Brushes / Distance Meshes are generated from Real-World Height data which is then texturized to create realistic high resolution results.


This Moorlands Pack contains 4 Distance Meshes for background mountains (See Screenshot above).


PROCEDURAL SPAWNERS

The pack includes Procedural Spawners for quickly scattering Moorland Foliage.


BRUSHIFY LANDSCAPE AUTO MATERIAL

The fastest way to build detailed fully playable landscapes. This material allows users to paint multiple biomes with ease across huge landscapes. Each biome is it's own Automatic Paint Layer. There are 11 landscape layers for you to choose from including Grass, Desert, Forest, Snow, Beach, Dunes, Mud, Craters.


Simply apply this material to any landscape and it will be automatically textured and covered with optimized Rocks/Grass which match that biome.


Supports Runtime Virtual Texturing (RVT), Parallax Occlusion Mapping (POM), Tri-planar mapping, Tessellation/Height, Roughness, Reduced Distance Tiling Feature, 3 stage Level Of Detail system (Far, Medium and Near), optimized Shader overdraw and Flow mapping.


The entire shader is fully modular in design and functions can be removed and customized in order to streamline the system to your project.


COMBINING PACKS

Brushify packs can easily be merged together, in the Epic launcher, click 'Add to project' then choose 'Overwrite files'. This is required because Brushify packs share some generic objects, textures and shaders.

Included formats

  • logo of Unreal Engine format