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Media 0 for listing Woman in Skydiving Suit - Modular - Rigged

Description

How to avoid overlaps of clothing with the body when using Metahuman


IMORTANT !

There are 2 versions of this character:

1. (First version - UE 5.0) The body has the same proportions, height and shape as Quinn (UE5 mannequin - UE5 Skeleton)


2. (New version - UE 5.1-5.2) 100% compatible with female Metahuman (Normal/Average body - MH Skeleton)

This is not a Metahuman's body and face. This is our creation.

But this body has exactly the same shape as the Metahuman's body (Normal/Average)

So you can put this Outfit on your Female Metahuman (Normal/Average)


PLAY/MODULAR (New version - UE 5.1-5.2)

Play (First version - UE 5.0)

Live Link Face  (For both versions)

Plugins used:

Live Link

Live Link Control Rig

Apple ARKit

Apple ARKit Face Support


DETAILS:


- The project uses the HDRIBackdrop plugin. Activate it to display the project correctly. 

- The project has 8k textures, which can affect fps

- Use the texture size limitations in the Unreal Engine to make them smaller 

- PBR Materials

- All objects, textures and materials have their own names

- Model is built to real-world scale

- Units used: cm

- Doesn't have Default names 

- Doesn't have NGons

- Doesn't have Overlapping Vertices

- Doesn't have Overlapping Faces

- Doesn't have Overlapping UV Faces

- Doesn't have Missing textures

Included formats

  • logo of Unreal Engine format