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Media 0 for listing AlicePCG

Description

AlicePCG is a tool based on PCG system used for building hierarchical generated content.

It can identify user-specified scene content and convert it into exclusion zones, attachable surfaces, and sources for generating the next level of content.

AlicePCGActor is capable of adding tags to the content it generates, and it can be recognized by other AlicePCGActors to automatically construct dependency chains. When changes occur, the modified AlicePCGActor can notify other AlicePCGActors dependent on it to automatically update their generated content.


Documentation (Github): https://github.com/Helooooooooo/AlicePCGDocument.git

Documentation (ZhiHu): https://zhuanlan.zhihu.com/p/692449133

Video Tutorial (English): https://youtu.be/QoGqi7Uk9fc

Video Tutorial (Chinese): https://www.bilibili.com/video/BV1fz421k7Pw


Update (v1.01):

  • Fixed the issue in Alice PCG Scattering Elements where items under Static Mesh List could not be used as generation elements when the 'Static Mesh' parameter was empty. ( Now, even if the 'Static Mesh' parameter is empty, the item will still be used as a generation element, but it will not generate any content. )
  • Fixed the issue in Alice PCG Scattering Elements where items under PCG Asset List could not be used as generation elements when the 'PCG Asset' parameter was empty. ( Now, even if the 'PCG Asset' parameter is empty, the item will still be used as a generation element, but it will not generate any content. )
  • Fixed the issue in Alice PCG Scattering Elements where items under Actor List could not be used as generation elements when the 'Actor' parameter was empty. ( Now, even if the 'Actor' parameter is empty, the item will still be used as a generation element, but it will not generate any content. )


Included formats

  • logo of Unreal Engine format