Low poly Flashlight 3D model that I made using Blender. It is a simple flashlight that uses a normal map to add extra detail to the grip as well as decoration at the head of the model. It also uses a diffuse texture with an alpha channel to make the glass transparent.
Features:
Includes GLTF file type instructions
Model uses the metalness workflow and 4K PBR textures in PNG format
Model has been manually UV unwrapped
Includes optional normal map, and diffuse texture with alpha channel
Blend file includes pre-applied textures as well as camera and lighting setups
Lighting provided by included HDRi map downloaded from HDRi Haven
Model has been exported in 4 file formats (FBX, OBJ, GLTF/GLB, DAE/Collada)
Included Textures:
AO, Diffuse, Diffuse (Alpha), Roughness, Gloss, Metallic, Normal
UVLayout