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Media 0 for listing Deadwood - Western Town

Description

Documentation Link: https://drive.google.com/file/d/1NwbfFk3KUiKNLoWxUlK3wtOntNZw_Crx/view?usp=drive_link


The Deadwood pack is quite a large pack. It includes static meshes, blueprints, a building modular kit, materials, decals, and many others. All of the assets are real-world scale.


Let's start with the modular assets first, where you can build any type of building you want, that has a Western style.


  • There are technically three types of doors, but the first one and the third one have a bolted and an unbolted version and two types of textures you can switch between. The second one has only one version.
  • The windows are created from multiple different meshes which are combined into one blueprint and you have full customization options to switch between any type of part or a random button if you are feeling lucky. All you have to do before hitting the randomize button is choose which size window you want and it will give you a random variation for that window size.
  • Then we have the smaller assets, which are roof sides. They have two different sizes with each size having 3 different variations and a triangular one. 
  • Multiple individual planks, where you can place them wherever you want in your scene. 
  • There are 3 types of support beams with 5 size variations for each type. They can be placed on the front of the building like support beams for the porch inside the building or on the sides.
  • There are three stair lengths. You can stack one after another to create outside stairs of the building.
  • We also have wall trims, which you can place on the top, in the middle, or on the bottom of walls to add more decor. 
  • Four types of chimneys for the buildings.
  • There's a lot, a lot of porches varying in length, width, and positioning. Some are specifically made for the left, the middle, the right, and fully closed ones.
  • Then you have walls, which have different heights and lengths. There are full walls, with door openings, and window openings made to fit the doors and windows we provide in this pack.



Next up, we have blueprints.


  • The first blueprint is street poles. You can change between three types. A tall one, a broken one, and a short one. You can turn the lights on or off with a simple checkbox. You can add a flicker to them. There are three flicker types: slow, normal, and fast. So you can add that horror element to your scene.
  • Then we have the previously mentioned windows. They include multiple options you can change. First is the size, glass type, railing type, barricade type, shutter type, top type, and a randomize button. There are two size options, big and small, eight different glass types(none, clean, half broken, broken, cracked, small clean, small broken, small cracked), five railing types(none, middle, top, filled, small), eight different barricade types(none, Metal Barricade 01, Metal Barricade 02, Metal Barricade 03, Wooden Barricade 01, Wooden Barricade 02, Wooden Barricade 03, small barricade), five different shutter types(none, open full, open stripped, closed full, closed stripped), and five different top types(regular, round, triangular, small, small rectangular).
  • There's a saloon door, which opens and closes as you walk through it.
  • There’s a lamp blueprint as well. So you can change between a small lamp and a big lamp, and then you can turn it on or off. It's not only an emissive material, but it also has light in it as well.
  • Next up we have what we call room lighting. It's a blueprint where you can choose between different types of lighting. You can switch between candles and lanterns. So the first thing you choose is whether you want a candle or a lantern. The candle holder type can be either big or small, and the candle size can vary between small, medium, or big. Then for the lantern type, there are three types of lanterns. There’s a tall one, a normal one, and a round one.
  • We also have this picture frame blueprint where you can change the frame type between four different ones. A big horizontal, a big oval, a standard one, and a small portrait. You can also play with the texture of the picture
  • There’s a small little blueprint for the chandelier type which changes between a fancy one and an old basic one, which is just a bunch of lanterns.

For all the other meshes, materials, and assets… we advise you to check out the video.

Included formats

  • logo of Unreal Engine format