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Description

Discord💬 Demo📁Overview 📷

Hyper Farming System

Have you ever wanted to grow crops and harvest them? This is the system for you! Supercharge your project by months by using this module.


Key Features

This system is very extensive, the core features are as follows:

  • Growing in stages

  • Regrow options

  • Harvest options

  • Pluckable Yield VS direct harvest

  • Crop Quality calculation

  • Durability options

  • Decay and dead crops

  • Advanced Growing and Regrowing Requirements

  • Season requirements

  • Data Table Driven including Excel import logic

  • UV lamps

  • Sprinkler system

  • Includes connection to an example inventory, equipment manager, interaction system and building system.

Plant Types:

I've created several plant types which can be re-used for different types of crops. The Plant types are (not all crops included):

  • Bush (For crops like: Tomato, Strawberry, Berries, Cranberries, Pepper, Eggplant, Lychee)

  • Dense Leaved Heads (For crops like: Cabbage, Cauliflower, Kale)

  • Flowering Head (For crops like: Artichoke, Pineapple, Broccoli)

  • Long (For crops like: Corn, Sunflower, Wheat, Rice, Fiber)

  • Stake (For crops like: Green Beans, Coffee Beans, Hops, Grapes)

  • Tree (For crops like: Bananas, Apple, Pear, Mango, Peach, Pomegranate, Mango, Orange)

  • Underground (For crops like: Carrot, Garlic, Parsnip, Potato, Rhubarb, Radish, Beet, Choy, Yam)

  • Vine (For crops like: Pumpkin, Watermelon )

Crops Included:

  • Potato

  • Beet

  • Pumpkin

  • Watermelon

  • Cabbage

  • Cauliflower

  • Tomato

  • Strawberry

  • Blackberry

  • Redberry

  • Lemon

  • Lime

  • Lychee

  • Kiwi

  • Bellpepper

  • Avocado

  • Green Beans

  • White Grapes

  • Purple Grapes

  • Pineapple

  • Broccoli

  • Corn

  • Banana

  • Orange

  • Peach

  • Pear

  • Apple

  • Pomegranate

What we do:

Hyper is your partner in Unreal Engine Development. We empower game creators by offering modular components, game templates, and courses. We strive to foster collaboration and innovation within our community. We are focused on Unreal Engine assets.

Our goal is to assist your game project, allowing you to concentrate on its core elements while we provide you with a solid foundation. Our tools are designed for flexibility and prepared to seamlessly integrate with any project concept you envision

What makes Hyper better than other assets on the marketplace?

  1. Top-Tier Modularity:

    Hyper offers unmatched modularity in the Unreal Engine Marketplace. Select only the components you need, ensuring a streamlined and efficient development process.

  2. High-Quality, Organized Code:

    Our assets set the standard for quality and organization. With Hyper, you'll find clear, well-structured code, designed for segmented functionality. Every module is logically placed, enhancing clarity and ease of use. No spaghetti code here!

  3. Robust and Reliable:

    Hyper Modules excel in crucial non-functional requirement areas such as: flexibility, maintainability, scalability, compatibility, usability, and performance. Go  for Hyper and invest in a resilient, adaptable solution for your projects.

Choose Hyper Modules for reliability, quality, and unparalleled modularity in your Unreal Engine endeavors.

Optional courses available:

I do provide optional courses. Currently, I have a course for the absolute basics of UE5 and one to learn how to create a multiplayer survival framework which helps to comprehend an extensive framework that also highlights “why” certain architectural choices are made with the goal to provide you with foundation

Included formats

  • logo of Unreal Engine format