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Media 0 for listing VehiclePhysNetwork

Description

1: 使得载具的移动,碰撞有物理模拟的效果,并且使用了 Chaos 物理引擎的版本

1: Make the movement and collision of the vehicle have the effect of physical simulation, and use the Chaos physics engine version

2:保持已有的载具移动同步的效果, 常规的移动效果, 比如速度和移动方向等,并且在发生碰撞的时候, 以服务器的模拟的效果为准, 同步给其他的客户端, 使得所有的客户端拥有一样的物理碰撞效果

2: Maintain the effect of existing vehicle movement synchronization, conventional movement effects, such as speed and movement direction, and when a collision occurs, the simulated effect of the server shall prevail and be synchronized to other clients, so that all The client has the same physical collision effect

3: 这是一个自定义 MovementComponent 实现的方案, 你可以模仿其中的操作, 实现其他类型的MovementComponent的效果

3: This is a solution to customize MovementComponent implementation. You can imitate its operations and achieve the effects of other types of MovementComponent.

Included formats

  • logo of Unreal Engine format