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Media 0 for listing TCPClientPlugin

Description

TCPClinetPlugin enables TCP communication in Unreal

It can be customized to fit your server environment.

You can easily implement all the feature by learning how to use 4 blueprints.

It uses only Native C++ and Unreal basic classes, has few dependencies, and supports multiplatform.

Patch Note

Unreal 5 will only support updates for the three latest versions going forward

v1.4 [latest]

  • UE5.4 version available.
  • Accessible via DNS
  • Add Packet Integrity Check feature
  • Support for unsigned types in C++
  • Addition of various methods for string conversion.
  • Registration of RecvPacket is possible from the session's details panel.
  • There is no longer a need to remove delegates after connect or disconnect.

v1.3

  • 5.3 version is now available.
  • Delete deprecated functions. (TCPRecvPacket::Deserialize, TCPSendPacket::AssemblePacket)
  • Add TCPHeaderComponent. You can now easily customize the header.

v1.2.1

  • Now available for Unreal 4 version
  • Troubleshooting incorrect packing of header size (critical issue)
  • Resolving the clarity of function names
  • Deserialize -> ConvertFromBytes
  • AssemblePacket -> ConvertToBytes
  • Older function will be removed at next version

Included formats

  • logo of Unreal Engine format