Description
TCPClinetPlugin enables TCP communication in Unreal
It can be customized to fit your server environment.
You can easily implement all the feature by learning how to use 4 blueprints.
It uses only Native C++ and Unreal basic classes, has few dependencies, and supports multiplatform.
Patch Note
Unreal 5 will only support updates for the three latest versions going forward
v1.4 [latest]
- UE5.4 version available.
- Accessible via DNS
- Add Packet Integrity Check feature
- Support for unsigned types in C++
- Addition of various methods for string conversion.
- Registration of RecvPacket is possible from the session's details panel.
- There is no longer a need to remove delegates after connect or disconnect.
v1.3
- 5.3 version is now available.
- Delete deprecated functions. (TCPRecvPacket::Deserialize, TCPSendPacket::AssemblePacket)
- Add TCPHeaderComponent. You can now easily customize the header.
v1.2.1
- Now available for Unreal 4 version
- Troubleshooting incorrect packing of header size (critical issue)
- Resolving the clarity of function names
- Deserialize -> ConvertFromBytes
- AssemblePacket -> ConvertToBytes
- Older function will be removed at next version
Included formats
- versions