* These arms are optimized for Quest2 performance level and above!
* The texturing & unwrapping was done on a single material/texture, to prevent further draw calls for mobile VR systems.
* The wrist, the thumb and one little finger bone were added for more realism.
* The texture of the display is in a plain!
Was tested and works great with the free Unity addon [VRarmsIK], which has till now the best ellbow correction system ever invented. And it’s free too! However, I tested these arms with this system and it was an amazing result. The arms are not connected to a “chest” bone, to be able to switch arms in runtime. ;)
* 1x Material
* Textures 4k+8k: PBR and URP/Built-in (Unity)
* Both arms = under 8k Polygons, about 4k each
* Production ready FBX file = not triangulated > quads!