Skip to content
Media 0 for listing Separate Robot Arms II - for VR (4k/8K/rigged)

Description

  • * These arms are optimized for Quest2 performance level and above!

    * The texturing & unwrapping was done on a single material/texture, to prevent further draw calls for mobile VR systems.

    * The wrist, the thumb and one little finger bone were added for more realism.

    * The texture of the display is in a plain!

    Was tested and works great with the free Unity addon [VRarmsIK], which has till now the best ellbow correction system ever invented. And it’s free too! However, I tested these arms with this system and it was an amazing result. The arms are not connected to a “chest” bone, to be able to switch arms in runtime. ;)

    * 1x Material

    * Textures 4k+8k: PBR and URP/Built-in (Unity)

    * Both arms = under 8k Polygons, about 4k each

    * Production ready FBX file = not triangulated > quads!

Included formats

  • FBX
  • Converted GLB, glTF, and USDZ

Additional files