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Media 0 for listing Brushify - Natural Roads Pack

Description

Now Updated for 2024 / Unreal Engine 5.4 and beyond

Find out more about the complete Brushify system at: www.brushify.io

Extensive Documentation: www.brushify.io/docs

Contact our Direct Email Support: support@brushify.io


Videos:

Brushify - Beginner Tutorial in Unreal Engine 5

Brushify - Natural Roads Showcase & Tutorial Video


Add realistic Natural Roads to your levels with the Brushify - Natural Roads Pack. The Brushify road material allows you to easily add roads to any unreal engine landscape. These also work seamlessly with other Brushify packs.


READY MADE LEVEL

Complete playable Natural Roads level ready to go out of the box.

The level is setup to showcase how the splines can be used in combination with the materials in this pack to create realistic natural roads.

Allows you to immediately start testing your Gameplay, creating cinematics and learning from the example setup.


ROAD SPLINES & MATERIALS

This pack contains 12 Unique Natural Road materials & textures created for use with the UE5 spline system.

Choose from Pebbles, Dirt and Mud.


The Brushify Road material can be applied to any Unreal Engine spline and has Parallax mapping, Soft blending with the terrain and a Distance LOD texture feature to prevent tiling in the distance.


PROPS

Props include Wooden Fences, Wooden Signs, Stone walls, Wooden walkways.


BRUSHIFY LANDSCAPE AUTO MATERIAL

The fastest way to build detailed fully playable landscapes. This material allows users to paint multiple biomes with ease across huge landscapes. Each biome is it's own Automatic Paint Layer. There are 11 landscape layers for you to choose from including Grass, Desert, Forest, Snow, Beach, Dunes, Mud, Craters.


Simply apply this material to any landscape and it will be automatically textured and covered with optimized Rocks/Grass which match that biome.


Supports Runtime Virtual Texturing (RVT), Parallax Occlusion Mapping (POM), Tri-planar mapping, Tessellation/Height, Roughness, Reduced Distance Tiling Feature, 3 stage Level Of Detail system (Far, Medium and Near), optimized Shader overdraw and Flow mapping.


The entire shader is fully modular in design and functions can be removed and customized in order to streamline the system to your project.


COMBINING PACKS

Brushify packs can easily be merged together, in the Epic launcher, click 'Add to project' then choose 'Overwrite files'. This is required because Brushify packs share some generic objects, textures and shaders.

Included formats

  • logo of Unreal Engine format