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Description

Textures are 4k resolution

Blindfold: * Vertex - 3816 * Quads - 3583

Cuffs: * Vertex - 8097 * Quads - 7727

Due to clean quad topology it is easy to increase or reduce polygons as you need. You’re able to decrease polygon count by 2 by removing inner parts of the mesh if needed.

Included formats

  • FBX
  • Converted GLB, glTF, and USDZ