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Media 0 for listing FP Brawler Animation Pack

Description

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Dynamic combat for your game with this First-Person Brawler Animation Pack. Featuring a range of melee attack animations, these assets are tailored for intense first-person action. Each animation is crafted for smooth, realistic motion and easy integration into Unreal Engine, perfect for developers looking to enhance their game's combat mechanics. This pack has the animations you need to make your combat feel impactful and fluid.

26 Animations in total

DeployFirst: Initial weapon or fist deployment animation.

Fist_introduction-Deploy: Intro animation with a deploy motion.

Fist_BlockEnd: End of a block action, transitioning back to idle.

Fist_BlockLoop: Continuous block animation, ideal for holding a defensive stance.

Fist_BlockStart: Beginning of a block action, preparing to defend.

Fist_hook_left_hit: A left hook that successfully lands on the opponent.

Fist_Hook_left_miss: A left hook that misses the target.

Fist_Right_hook_Hit: A right hook that successfully lands on the opponent.

Fist_Hook_Right_miss: A right hook that misses the target.

Fist_Idle: Standard idle stance, with fists ready.

Fist_jab_Left: Quick jab with the left fist.

Fist_jab_Right: Quick jab with the right fist.

Fist_JumpEnd: The end of a jump, landing and recovering.

Fist_JumpLoop: Looping animation of being airborne, typically during a jump.

Fist_JumpStart: The initial phase of a jump, pushing off the ground.

Fist_left_Uppercut: Powerful uppercut delivered with the left fist.

Fist_right_Uppercut: Powerful uppercut delivered with the right fist.

Fist_RunningLoop: Continuous running animation, ideal for maintaining movement.

Fist_RunStart: The start of a run, transitioning from idle or walking.

Fist_StartWalk: Transition from idle to walking.

Fist_WalkingLoop: Continuous walking animation, perfect for standard movement.

Fist_Taunt_ComeAtMe: A taunt animation, inviting the opponent to attack.

Fist_Taunt_FingerGun: A playful or mocking finger gun taunt.

Fist_Taunt_ThumpsDown: Mocking ThumpsDown

Fist_PowerUp_PoweringUp: PoweringUp

Fist_PowerUp_KnucklesHitting: KnucklesHitting

Included formats

  • logo of Unreal Engine format