Skip to content
Media 0 for listing DZ Trees - Low Poly Deciduous Trees (Oaks, Red Oaks and Maples)

Description

Be sure to check out our other products


Possible PERFORMANCE BOOSTERS when using VSM (virtual shadow maps):

1. Adjust "Anti-Aliasing Method" in "Project Settings" to "TAA" instead of "TSR".

2. Adjust "Engine Scalability Settings" to "High" or "Medium".

3. Adjust "World Position Offset Disable Distance" of all the DZ tree meshes in your level to be the same value as wind kill distance (e.g. 10000 = 100m) in master materials.

4. Adjust "Shadow Cache invalidation behavior" of all the DZ tree meshes in your level to "Rigid" or "Static".


VIDEOS

DZ Trees - Low Poly Deciduous Trees (summer)

DZ Trees - Low Poly Deciduous Trees (fall)


DOCUMENTATION

DZ LP Conifers - Tutorial Video

Tutorial Video of DZ Conifer Trees

DZ Trees V2.01-V2.02 New Features Tutorial

Ultra Dynamic Sky Integration Diagram


Check upcoming features and improvements for DZ Trees from our pages:

https://dropzonestudios.com/


Support: contact@dropzonestudios.com



With these 30 high-quality deciduous trees that are photographed in the Finnish forests and parks you can create unbelievable environments for any purpose you can ever imagine. This asset includes high quality but lower poly Nanite models and textures of three different tree species: oaks (10), maples (10) and red oaks (10).


All the tree models of this "low poly" package are new models but are using the same textures (only part of the leaf textures are modified) as the original "DZ Trees - Deciduous Trees". This lighter tree package is made for those developers who want to spare disk space, memory and resources of their computer by using models with lower polygon count. So we have dramatically dropped polygon count while at the same time maintained the overall look of the original "DZ Trees - Deciduous Trees" package models. We provide the original 4k textures but their maximum display resolution has been reduced to 2K to save memory for other purposes.


So if you need high quality trees but don't need all the ultra high details, then this package might be the right choice for you. It's important to know that all the DZ tree packages are game assets that are using Nanite by default and are developed with the high performance in mind. This "Low poly" version is just a lighter way to go. Check out the demo video and tutorials from the links above to get the best out of this asset. For example, if you don't need wind effects, it's good to know how to unplug the WPO from the master materials to get full performance potential out of this asset.


Full Nanite support:

All the trees are Nanite meshes and are using Nanite by default. Everything is optimized to achieve the best performance without compromising quality.


Full Lumen support:

This product supports Lumen in all the supported engine versions mentioned in the beginning of this product page (UE 5.1 and above). Lumen can be activated in "Project Settings" => "Rendering" => "Global Illumination" => "Dynamic Global Illumination Method" => "Lumen". More information about Lumen can be found in Unreal Engine 5.0 documentation.


Efficient and highly user-friendly materials:

Master materials (2 pieces) are very easy to understand and effective. Material instances created from them allow easy customization of trees and wind effects according to your wishes. Wind effects are very cheap for PC performance, yet very realistic. Watch the tutorial videos to get an idea of all the useful features that these versatile materials offer. These include, for example, stepless and most realistic seasonal settings (including snow and wetness), possibility to add moss/lichen and peeled bark to trunks and branches, adjusting the visibility of leaves, adjusting the amount of leaves, killing the wind effect smoothly according to the distance and mixing different wind directions with different strengths. Also MPC is added for controlling the wind power by adjusting only one number.


DZ Trees - Low Poly Deciduous Trees features:

Made for Unreal Engine 5.1 and above

Nanite meshes for trees (30 pieces)

High resolution textures (maximum display resolution reduced mostly to 2K)

Wind system (recommended to use MPC, only needs to adjust one number to give wind strength for all the trees)

Season Settings (recommended to be adjusted mostly in leaf master material instance)

Snow Effect (recommended to be adjusted mostly in master material instances, 2 pieces)

Wetness Effect (recommended to be adjusted mostly in master material instances, 2 pieces)

Possibility of adding moss/lichen and peeled bark to trunks and branches

Possibility of reducing the number of leaves (5 steps: all leaves, 3 reduced amounts and no leaves)

Overview map


Asset list:

Tree Large: 30


Tree Species:

Oak, Quercus robur

Northern Red Oak, Quercus rubra

Norway Maple, Acer platanoides

DOCUMENTATION:

Videos in DropZone Studios' YouTube Channel

REQUIREMENTS:

This product uses the new UE5 feature Nanite by default so tree meshes don't include other LODs.

It's recommended to have an RTX GPU, at least an RTX 1080. Demo videos were recorded in 4K with an RTX 3080 GPU and with 32 GB of RAM.

VERSIONS:

V2.2.1 is available in UE5 versions 5.1 and above

Physically-Based Rendering: Yes

Texture Size: Assets use mostly 4K base color, normal and utility textures (maximum display resolution has been reduced to 2K in majority of the textures)

Collision: Yes (simple capsule collider around the tree's lower trunk) 

Nanite Triangle Count: 30 712 - 73 955

LODs: None (Nanite fallback)

Lightmap Support: No

Number of Meshes: 30

Number of Materials and Material Instances: TOTAL 52 - Materials 2, Material Instances 50

Number of Material Functions: 4

Number of Textures: 94

Platforms Tested: PC

RELEASE HISTORY AND UPCOMING FEATURES:

https://dropzonestudios.com/

Included formats

  • logo of Unreal Engine format